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top 20: #8: Sam & Max Hit the Road
"Ooh! Does this mean we get to kick some puffy, white, mad scientist butt?" Before 1993, the game industry hadn't had a great deal of luck with the whole "sidekick" thing. I remember when InterAction Magazine ran a "reader art" section and they got nothing but comics of King Graham boiling Cedric the owl in a cauldron. Here, though, LucasArts created the single greatest sidekick ever in adventure gaming, who not only functions as constant comic relief and an absurd foil to Sam's—well, absurdity, but also serves as a part of the plot and an important part of many puzzle solutions. The game did away with the standard sentence-formation interface of previous SCUMM games, and reverted to more of a Sierra-style interface that fit much better with the spirit of the game. The technical aspects were all standard LucasArts excellence, with brilliant cartoon graphics and animation that inspired many future games, and stellar voice acting. The only aspect of the game that frustrates some is the sheer absurdity of the puzzles; you have to really think in a different way to proceed quickly in this game, and often times it forces the gamer to resort to a walkthrough. This is the only thing that keeps Sam & Max from a five-star rating. It's not easy to make a game so consistently absurd and bizarre, and have it never stop being funny. The jokes work at an amazing success rate, and although I would stop short of simply calling it "the funniest adventure ever" it almost certainly inspired the most sheer food-spraying belly laughs. Depraved, absurd, and brilliant all the way to the end, Sam & Max Hit the Road is the #8 adventure game of all-time. Last time: Sam & Max checked in one spot higher, at #7. This doesn't really mean anything, it's just the way it played out this time. Click here for the complete top 20 of best adventure games of all time!
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