For some time now I have been having an internal argument with myself about whether soundtracks should go the way of the dinosaurs. The side of me that thinks they are a pointless waste of time, money, and effort seems to be winning. This probably isn’t a surprise to some of our readers. I seem to have accumulated a bit of a reputation for grading games hard on their music. Some were even mortified that I was ‘meh’ about the soundtrack for Grim Fandango. But considering that more often than not a game’s soundtrack appears little more than an afterthought, and a poorly constructed one at that, I just can’t help questioning whether a game needs one.
Now, I am not saying every game gets it wrong. In fact, a number of games over the years have gotten it right. Riven is an excellent example of what a soundtrack should and can be. It had music worthy of being played just on its own. But it’s not just the quality of game soundtracks that has got me thinking about their future, it is the state of the adventure game industry itself. Right now adventure games make up a small portion of the industry. Compare the resources that companies behind first-person shooters or RPGs have with what most adventure game companies do and adventure budgets are downright diminutive. This lack of interest by larger publishers has increasingly led to adventure games being independently produced, usually constructed by small teams. Games like RHEM don’t even have a team; they have a staff of one. One person to lay out, design, and program a game. That is a lot of work by any standard. Add in time and budget constraints and it is not surprising that soundtracks tend to take a back seat in the design process.
If a company doesn’t have someone on the team with some knowledge, experience, or even an interest in sound design, bigger issues that directly affect gameplay are going to win a competition for attention every time. Knowing this, I just can’t help but wonder why designers don’t just opt out of a soundtrack altogether. Why not just focus on ambient sounds? The creaking door, the thudding footsteps, rushing water. These sounds are what create an immersive feeling, not endlessly-looped music, most of which seems to be of a tone or style that is almost wholly unrelated to what is happening in the game. And especially in situations where the sound ends up being intrusive, rather than engaging.
One of my all time favourite games, Amber, is an excellent example of how less sound can create more impact. The designers decided against including a soundtrack. As an independently produced game, this decision was probably monetarily motivated; however, it had the effect of improving the overall quality of the game experience. When a spectral finger writes on a mirror in the game, the streaking sound it made was far more frightening then hearing someone play a Yamaha over and over again. The lack of music made the impact of the sound far greater. This tells me that dropping the soundtrack and just including ambient sounds can create a more immersive environment for a player. If so, why do we still bother to create them? Why not just drop soundtracks altogether and just focus on creating the best palette of background noises you can? Not only would it be less work, it would decrease the cost of creating a game. Do gamers really care enough about a soundtrack to miss it if it isn’t there?
Advertising in games is nothing new. As early as the 1980s, Sega racing games included trackside banners. As technology has moved on, games have become a more vital area for advertisers seeking to reach those who are turning from television as their main source of entertainment. Later games have introduced billboards and even branded equipment used by game characters.
But Google seem determined to take it one step further. Already having a strong hold on online advertising, they are now rumoured to be making a push into the in-game advertising market. Utilising an extension of their existing AdSense program (which uses their search technology to attach ads to webpage content) the potential exists to insert video adverts into games introduced by game characters.
Whilst this is maybe an inevitable advancement of technology, I can’t help seeing this as a worrying development. After all, in the past adventures have used fake TV adverts to provide subtle (or occasionally blatant) clues to puzzles. Maniac Mansion had the “3 Guys Who Will Publish Anything” and Journeyman Project 2 had this delightfully cheesy example. With genuine advertising content, it will be harder to tell what is meant to inform and what is meant to just sell.
Okay, so that isn’t really the main concern. Far more disturbing is the idea that game characters will be introducing these videos. With the plan being that content will be constantly updated via internet connections, what sort of products will they be called upon to endorse? A quick glance at my Inbox would indicate Larry Laffer’s likely options are already well covered by other means. But what if products aren’t matched to the character presenting them? A Larry promoting chastity belts is going to lose all credibility.
But I suspect that most gamers will be put off by having video adverts appearing in games at all. Extended cut-scenes already attract a lot of criticism for breaking up the flow of a game. A similar disruption that doesn’t even serve the purpose of moving the story along isn’t likely to be popular. Length will probably be the key factor in whether these are seen as minor nuisances or game killers.
Of course, I shouldn’t forget that game making is an expensive business and a new income stream could help fill budgetary holes. Maybe a more optimistic view would be to hope that this will bring new and innovative games into being (though the pessimist in me still worries that advertising pressure will cut the innovative part). Only time will tell where this will take us. Until then, should any lurid shirt manufacturers out there want to help fund future blog production, drop me a line.
That scrubbing sound you might have heard was just us cleaning house on the Hype-o-Meter. The inventory had started getting a little old, a little stale. And even after blowing off a layer of dust, we realized it was in need of radical overhaul. And what better time than to coincide with that annual adventure extravanganza at the Games Convention in Leipzig? For that glorious few days each year, new games are announced, old games updated and proudly displayed, and every game promises that elusive five-star potential. It never turns out that way, of course, but the excitement is palpable in the month of GC, and this year was no exception.
And so, today we unveil a GC-centric Hype-o-Meter update. Even moreso than usual, this particular list is meant to be a single snapshot of what's bright and shiny right at this moment, which means that some old standbys have fallen by the wayside, through no fault of their own. The current novelty will wear off in time, the glow will dim, and you'll almost certainly see changes sooner rather than later. So if all your favourites are gone, I'll simply remind you of the immortal words of the Hitchhiker's Guide to the Galaxy: "Don't panic!" This too shall pass.
#1) A Vampyre Story:
#2) Heavy Rain:
#3) Three Cards to Midnight:
#4) Wallace & Gromit's Grand Adventures:
#5) Gray Matter:
#6) The Whispered World:
#7) Black Mirror 2:
#8) Secret Files 2:
#9: Still Life 2:
#10) So Blonde:
Honorable Mentions: Quickly on a philosophical note, does making the Honorable Mention list count as being "on" the Hype-o-Meter? Feel free to discuss amongst yourselves. There's no correct answer, since I'm not sure either.
And now the games!
In keeping with the GC-centricity of the main list, not to mention a rather obvious but unintentional trend of sequels and follow-ups, we've selected five of the more notable games to make a splash either at or shortly before Leipzig. In no particular order, they are: Fenimore Fillmore: Revenge
For better or worse (better for the genre, worse for the games), we've had to leave off a lengthy list of equally deserving titles both new and old, from newly-announced adventures like Deck13's Haunted and the next Art of Murder: Hand of the Puppeteer, to old faves like Rhiannon, A New Beginning, and Machinarium. But that's what a little healthy competition and a great big convention will do for ya'!
So there you have the latest and the gre... well, the latest Hype-o-Meter, anyway. Agree completely, object to the order, or wondering what we're smoking and where you can get some? All or none of the above? As always, we welcome feedback in the comments section below, and keep an eye open for an upcoming forum poll for your chance to help shape the next update yourself.
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"If so, great! Because now you no longer have to keep them to yourself (or go all the way to the forum..." 28-09-2007 |
19 | 9 |
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"If adventure game developers play just one game this year, I hope it's Mass Effect. Why? Because this..." 14-12-2007 |
19 | 4 |
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"Life is an expensive thing. Mortgage, electric, telephone, pension, insurance. All these things eat up..." 01-11-2007 |
15 | 3 |
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"For some time now I have been having an internal argument with myself about whether soundtracks should..." 25-10-2008 |
14 | 4 |
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"As you may have heard, one of GameSpot's main editors was unexpectedly fired last week, allegedly for..." 03-12-2007 |
13 | 13 |
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"So, 2008 is now upon us. As always, starting another calendar year feels like a fresh start, a perfect..." 03-01-2008 |
6 | 14 |
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"As you may have heard, one of GameSpot's main editors was unexpectedly fired last week, allegedly for..." 03-12-2007 |
13 | 13 |
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"A certain degree of polarized reaction was inevitable when we ran our recent Portal review, not to mention..." 19-05-2008 |
9 | 13 |
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""You can't overestimate the stupidity of the mass market." Leave it to Jane Jensen to blow the lid..." 29-09-2007 |
12 | 11 |
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"Time for a confession: I have a love-hate relationship with adventure games. At their best, they have..." 25-11-2007 |
8 | 10 |
- Heidi Fournier
Completely Barking Mad - Marek Bronstring
Gameslol.com - Dave Gilbert
Greetings from the eternally confuzzled - Ben Crowshaw
Fully Ramblomatic - Deirdra Kiai
Deirdra Kiai Productions - Jake Rodkin
Melt Wizard - Dante Kleinberg
As Long as I Don't Have to Leave My Apartment - Austin Boosinger
Gaming Reverie - Andrew MacCormack
SSH's AGS blog

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