03-30-2005, 10:41 PM | #141 | |
The Dartmaster
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03-30-2005, 10:42 PM | #142 |
merely human
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Kick > Trep and Walter
I don't know the word 'Kick'. You are in a gaming forum. There are many members here, and the topic is 'What is an adventure game?' >
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03-30-2005, 10:42 PM | #143 | |
Magic Wand Waver
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FGM
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03-30-2005, 10:43 PM | #144 | |
The Dartmaster
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* See post 141! |
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03-30-2005, 10:47 PM | #145 | |
Magic Wand Waver
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FGM
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03-30-2005, 10:51 PM | #146 | |
merely human
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03-30-2005, 10:51 PM | #147 |
The Dartmaster
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In my eyes that's closed minded That's all I'm sayin
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03-30-2005, 10:52 PM | #148 | |
The Dartmaster
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I'm sorry FGM, but your definitions just aren't reasonable or realistic. Instead of defining what adventure games are, what they have been, and what they could be, you are instead just making up a sentence describing the adventure games you like to play. |
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03-30-2005, 10:53 PM | #149 |
merely human
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Yeah, but FGM didn't use the word 'action'.
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03-30-2005, 10:56 PM | #150 | ||
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Someone mentioned that a strong story at the core is the one thing adventure games have in common. I'm not sure I would agree with that. I think a lot of adventure games have a story that's a mere afterthought. Without going back to the whole issue of how people play vs. how something was intended, I don't think I ever actually understood the story in Myst. That whole thing about the brothers both being evil and having killed everyone in all the ages, or something? Went straight over my head. Until you get quite far in the game, Myst doesn't appear to have any story.
OK, so maybe it's a puzzle game... What about the real classics? What about King's Quest 1? (Very loosely defined story, the game is mostly about exploration.) What about Zork? (Haven't played it, merely guessing.) What about ADVENTURE? (Arguably not an adventure game.) Isn't it in fact fair to say that exploration came first, then puzzles, and only then story? Quote:
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I think the kind of game you talk about exists, kind of, in what is euphemistically called "dating sims" out of Japan. These play kind of like first-person adventure games without the puzzles. They do have exploration, I guess. (I'm not sure you could even do an interactive story without exploration.) And no, I don't consider these to be adventure games. A closely related genre, perhaps, but not really adventures.
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03-30-2005, 10:59 PM | #151 | |
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ARHJGHDS |
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03-30-2005, 11:00 PM | #152 | |
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03-30-2005, 11:00 PM | #153 |
A search for a crazy man!
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HELPFUL HINT TO JAKE'S SANITY: give up now
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03-30-2005, 11:02 PM | #154 | |
Quixotic
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03-30-2005, 11:03 PM | #155 |
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Graded membership! Non-dominance of other gameplay styles!
Submit! SUBMIT!!!! |
03-30-2005, 11:04 PM | #156 | |
The Dartmaster
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03-30-2005, 11:04 PM | #157 | |
A search for a crazy man!
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Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
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03-30-2005, 11:05 PM | #158 | |
The Dartmaster
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03-30-2005, 11:06 PM | #159 | |
merely human
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03-30-2005, 11:07 PM | #160 | |
Magic Wand Waver
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If I wanted to define it the way I like to play, there would be no timed sequences, no sound puzzles, no way of dying. But I didn't do that - I tried to be not so limiting in my definition. FGM
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