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Old 07-02-2006, 04:34 PM   #29
Lee in Limbo
It's Hard To Be Humble
 
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Join Date: Jun 2006
Location: Hamilton, Ontario, Canada
Posts: 2,557
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Quote:
Originally Posted by Trumgottist
I like being led through the game by the designer.
Yes, this makes plenty of sense to me in terms of what people are confortable with and enjoy. That's always a major factor in any creative endeavour that requires money being invested somewhere along the line: what people are comfortable with.

What bothers me is, I see this time as the beginning of a new medium that will bravely redefine interactive storytelling. There are still hurdles to be gotten over, but it seems to me that what's been keeping Adventure Games from getting out from under the shadows of literature and cinema has been it's sometimes rather timid attitude towards embracing its interactivity.

*snip*

Worst it can do is put your masterpiece in the sad catagory of Noble Experimental Failures, which still makes your work outstanding from the mediocre successes. You might even influence future developers to succeed where you failed. That can't be a total loss.

Last edited by Lee in Limbo; 07-04-2006 at 10:14 PM.
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