Mass Effect: The Write Stuff - AU Interview | IGN.com, 11 May '07
Why BioWare cares deeply about fusing great gameplay with great storytelling.
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I think most BioWare fans appreciate and understand our contribution; we firmly believe a good game becomes a great game by fusing story with game play for an emotionally engaging experience.
However, across the industry most companies don't put enough emphasis on telling a good story. BioWare is one of the few companies that has full time employees dedicated entirely to writing.
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There are some other good game stories out there, but they seem to be the exception rather than the rule. I think that, overall, games haven't embraced the idea that a good story is necessary to fully engage players in the gaming experience, so there are many examples of sub-standard writing and story that have colored the general perception of game writers as "hacks".
The truth, however, is that writing for games is a very complicated and difficult skill… one that BioWare takes the time to develop in talented individuals.
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Many adventure game devs seriously need to read this. Drew Karpyshyn comes from an English major background and he is NOT a freelance writer, he works full time for Bioware so he's 100% dedicated. I wish I could do that, be a full time writer with a huge amount of creative control within the company.