Walkthrough for Legend Of Kyrandia: Book 3 - Malcolm’s Revenge (Fables & Fiends) | Part 2/2
LEGEND OF KYRANDIA: BOOK 3
MALCOLM’S REVENGE - NEUTRAL PATH
WALKTHROUGH - PART 2
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KYRANDIA
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CROSSROADS
Well, here you are, back in Kyrandia. Except now, you have a Good & Bad conscious, who will guide your actions from now on. SAVE YOUR GAME HERE, and choose if you want to be Good (Stewart), Evil (Gunthar), or Neutral (Stewart & Gunthar). Here’s how each path plays out.
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EVIL CONSCIOUS (GUNTHAR)
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CROSSROADS
Walk right to The Bluff.
THE BLUFF
Walk up to The Castle Gate.
THE CASTLE GATE
Enter the castle.
THE CASTLE FOYER
Hmm, things have changed in Kyrandia. King Brandon, and
Kallak, have been turned into mice, and the pirates have
taken over. Talk to the pirate in the red & white striped t-shirt
a few times. In order to prove you’re worthy of joining their
pirate gang, you have to give him all 6 GEMS from The Isle
Of Cats. Walk left to leave the Castle.
THE CASTLE GATE
Walk right to The Dump.
THE DUMP
Search the dump for FIREWOOD LOG, NUT-ON-A-STRING,
BENT NAIL, EMPTY FLASK, and BROKEN FLASK. Now
walk left, back to The Castle Gate.
THE CASTLE GATE
Walk down 2 screens to Outskirts Of Town.
OUTSKIRTS OF TOWN
Walk right 2 screens to City Limits.
CITY LIMITS
Pick up FIREWOOD LOG, so you now have 2
FIREWOOD LOGS. Walk left to Downtown Kyrandia.
DOWNTOWN KYRANDIA
Enter the Toy Factory.
DOWNTOWN TOY FACTORY
Look at the toy machine - set the left lever to up and the
right lever to down. Click on the huge red book, and see the
blueprint for ROCKING HORSE float around. Throw
FIREWOOD LOG into the toy machine, then press green
button on the right. Pick up ROCKING HORSE. Repeat this,
so you have 2 ROCKING HORSES. Now leave the factory.
DOWNTOWN KYRANDIA
Walk right to City Limits.
CITY LIMITS
Walk down to The Arena.
THE ARENA
Walk left to Outskirts Of Town.
OUTSKIRTS OF TOWN
The gate to the old Public Baths is unlocked now, so head
up through the gate.
EX-BATHS
Hmm, they don’t seem to be Public Baths anymore. In fact,
it’s been turned into a Pawn Shop. Enter the shop.
HERMAN’S PAWN SHOP
So Herman runs this Pawn Shop? He’s switched sides again!
Talk to him a few times, and he’ll tell you what he’s currently
buying. Check your Inventory, and if you don’t have that item,
simply leave, then return. Keep talk to Herman, until he asks
for something that you have, and then give him that item.
He’ll give you some SESAME SEEDS. Now leave the shop.
EX-BATHS
Walk left to Outskirts Of Town.
OUTSKIRTS OF TOWN
Walk left to The Bluff.
THE BLUFF
Walk up to The Castle Gate.
THE CASTLE GATE
Go right to The Dump.
THE DUMP
Lure the squirrel closer to you by placing SESAME SEEDS
onto the plank, a bit left of the squirrel. Now use
NUT-ON-A-STRING with the squirrel to hypnotise him.
Pick up HYPNOTISED SQUIRREL, then walk left to The
Castle Gate.
THE CASTLE GATE
Head down 2 screens to Outskirts Of Town.
OUTSKIRTS OF TOWN
Go right 2 screens to City Limits.
CITY LIMITS
Walk left to Downtown Kyrandia.
DOWNTOWN KYRANDIA
Enter the Toy Factory.
TOY FACTORY
Jump down hole in the floor, into The Cellar.
THE CELLAR
Look at the rug, and click the green apple, then the red apple
on the rug. Both apples glow magically, and transport you to
Darm’s Place.
DARM’S PLACE
Talk to Brandywine the dragon a few times. Talk to Darm a
few times, and ask him for a PORTAL POTION. Give
HYPNOTISED SQUIRREL to Brandywine, and you’ll get
the PORTAL POTION. Now step onto the rug, and click
the green apple, then the red apple, to return to The Cellar.
THE CELLAR
Climb up through sewer pipe on the right, and return to The
Toy Factory.
TOY FACTORY
Leave the factory.
DOWNTOWN KYRANDIA
Walk right to City Limits.
CITY LIMITS
Go down to The Arena.
THE ARENA
Look at the footprints in the ground, then drink the
PORTAL POTION. You’re teleported to Isle Of The Cats.
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ISLE OF THE CATS
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AN ANCIENT PASSAGEWAY
Walk left to The Old Dog Fort.
THE OLD DOG FORT
Pick up MACHETE, then SAVE YOUR GAME HERE. Find
your way through the jungle using the following directions.
- Walk left 2 screens
- Walk up 1 screen
Talk to Fluffy. He’s still leading the rebellion, but this time,
the fight is against his fellow cats. He’ll give you a
CHEESE-MAKER. Now walk right to The Altar Of Cats.
THE ALTAR OF CATS
Walk left to The Cat Colossi.
THE CAT COLOSSI
Use CHEESE-MAKER on yourself, and pick up the
CHEESE. Use the CHEESE on the mouse statue in centre of
the circle. The 6 cat statues will change back into stone balls.
Pick up all 6 GEMS, then walk left to The Altar Of Cats. Walk
right, into the Mysterious Jungle.
MYSTERIOUS JUNGLE
Talk to Fluffy, and ask how to get back to Kyrandia. He’ll give
you an EMPTY CAN OF TUNA. Use EMPTY CAN OF TUNA
on yourself, and you return to Kyrandia.
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KYRANDIA
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THE CROSSROADS
You need to make your way back to the castle, Malcolm. Go
right to The Bluff.
THE BLUFF
Head up to The Castle Gate.
THE CASTLE GATE
Walk right to The Dump.
THE DUMP
Pick up COLLAR. Search dump for NUT-ON-A-STRING.
Now walk left to The Castle Gate.
THE CASTLE GATE
Enter the castle.
THE CASTLE FOYER
Talk to the pirate with the red & white striped t-shirt. Give
him a GEM (doesn’t matter which one), and he’ll call Captain
Jean Claude down. Give COLLAR to Captain Jean Claude,
and he‘ll be summoned to play Noughts & Crosses with the
Fish-Queen, down in Limbo. Without their Captain, the rest of
the pirates flee in terror. Talk to King Brandon and Kallak, then
go left to leave the castle.
***********************
CROSSROADS
Well, here you are, back in Kyrandia. Except now, you have a Good & Bad conscious, who will guide your actions from now on. SAVE YOUR GAME HERE, and choose if you want to be Good (Stewart), Evil (Gunthar), or Neutral (Stewart & Gunthar). Here’s how each path plays out.
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NEUTRAL CONSCIOUS (GUNTHAR & STEWART)
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CROSSROADS
Walk right to The Bluff.
THE BLUFF
Walk up to The Castle Gate.
THE CASTLE GATE
Enter the castle.
THE CASTLE FOYER
Hmm, things have changed in Kyrandia. King Brandon, and
Kallak, have been turned into mice, and the pirates have
taken over. Talk to the pirate in the red & white striped t-shirt
a few times. You need to bribe the pirates to leave, by giving
them all 6 GEMS from The Isle Of Cats. Walk left to leave
the Castle.
THE CASTLE GATE
Walk right to The Dump.
THE DUMP
Search the dump for EMPTY FLASK, and a NAIL. Now walk
left, back to The Castle Gate.
THE CASTLE GATE
Go down 2 screens to Outskirts Of Town.
OUTSKIRTS OF TOWN
Head right 2 screens to City Limits.
CITY LIMITS
Pick up FIREWOOD LOG. Walk left to Downtown Kyrandia.
DOWNTOWN KYRANDIA
Look at the house on the left - this is the Magician’s Lodge.
Use NAIL on the door of the Magician’s Lodge to unlock it,
then enter it.
THE TEMPORARY JAIL
Hmm, the Magician’s Lodge has been turned into a temporary
jail. What’s more, there are 3 mice locked in the stocks. Talk
to the 3 mice in the stocks. Now use NAIL on the padlock of
the stocks, to free the mice. They leave, without so much as
a ‘Thanks Malcolm’. Pick up SESAME SEEDS, FLASK OF
WATER, and EEL. Now leave the jail.
DOWNTOWN KYRANDIA
Enter the Toy Factory.
TOY FACTORY
Look at the toy machine - set the left lever to Up, and the
right lever to Down. Click on the giant red book, and see the
blueprint for the ROCKING HORSE float around. Throw
FIREWOOD LOG into the toy machine, then press green
button on the right. The toy machine will spit out a
ROCKING HORSE - pick up the ROCKING HORSE. Jump
down hole in the floor, into The Cellar.
THE CELLAR
Go through the door at top of the stairs, into The Old Town Hall.
THE OLD TOWN HALL
Zanthia is busy working here. Talk to her a few times, until
she mentions ‘Essence Of Horse’. Throw ROCKING
HORSE into her cauldron. Now use your EMPTY FLASK
with the cauldron to get some PEGASUS POTION. Go
back down stairs on the left, into The Cellar.
THE CELLAR
Climb up through sewer pipe on the right, and return to The
Toy Factory.
THE TOY FACTORY
Walk left to Downtown Kyrandia.
DOWNTOWN KYRANDIA
Walk right to City Limits.
CITY LIMITS
Walk down to The Arena.
THE ARENA
Walk left 4 screens to The Pegasus Landing.
THE PEGASUS LANDING
Stand on the Landing Site, and drink the PEGASUS POTION.
You turn into Pegasus, and fly back to Isle Of The Cats.
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ISLE OF THE CATS
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NORTH BEACH
SAVE YOUR GAME HERE. Pick up MACHETE. Now find
your way through the jungle, using the following directions.
Remember to hack bushes, and kill blue snakes. Also, pick
up any BONES you find along the way. You’ll need 10
BONES altogether. Since you don’t have enough
Inventory spaces, you’ll need to go through the jungle
again.
- Walk left 2 screens
- Walk right 1 screen
You’ve arrived at the Dog Fort.
DOG FORT
SAVE YOUR GAME HERE. Find your way through the
jungle using the following directions.
- Walk left 2 screens
- Walk up 1 screen
Talk to Fluffy. He’s still leading the rebellion, but this time,
the fight is against his fellow cats. He’ll agree to help you, if
you give him 10 BONES. Give him all the BONES you have
so far. Now since you didn’t quite have enough Inventory
slots, you need to make another trip through the jungle. Find
your way through the jungle using the following directions.
- From Fluffy, walk left 2 screens.
- walk up 1 screen
Give the remaining BONES to Fluffy. He gives you a
CHEESE-MAKER. Walk right to The Altar Of Cats.
THE ALTAR OF CATS
Walk left to The Cat Colossi.
THE CAT COLOSSI
Use CHEESE-MAKER on yourself, and pick up the
CHEESE. Use the CHEESE on the mouse statue in centre of
the circle. The 6 cat statues will change back into stone balls.
Pick up all 6 GEMS, then walk left to The Altar Of Cats. Walk
right, into the Mysterious Jungle.
MYSTERIOUS JUNGLE
Talk to Fluffy, and ask about getting back to Kyrandia. He’ll
give you an EMPTY CAN OF TUNA. Use EMPTY CAN OF
TUNA on yourself, and you return to Kyrandia.
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KYRANDIA
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THE CROSSROADS
You need to make your way back to the castle, Malcolm. Go
right to The Bluff.
THE BLUFF
Head up to The Castle Gate.
THE CASTLE GATE
Walk right to The Dump.
THE DUMP
Pick up COLLAR. Search the dump for NUT-ON-A-
STRING. Now walk left to The Castle Gate.
THE CASTLE GATE
Enter the castle.
THE CASTLE FOYER
Talk to the pirate with the red & white striped t-shirt. Give
him a GEM (doesn’t matter which one), and he’ll call Captain
Jean Claude down. Give COLLAR to Captain Jean Claude,
and he‘ll be summoned to play Noughts & Crosses with the
Fish-Queen, down in Limbo. Without their Captain, the rest of
the pirates flee in terror. Talk to King Brandon and Kallak, then
go left to leave the castle.
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CLEARING MY NAME
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THE CASTLE GATE
Now you have to clear your name, so that everyone knows you
didn’t kill the old King & Queen. Drop all your GEMS here, except
1. Drop CHEESE-MAKER here. Walk right to The Dump.
THE DUMP
Search the dump for NUT-ON-A-STRING, 2 EMPTY FLASKS, BROKEN FLASK, NAIL, BENT NAIL, and FIREWOOD LOG. Combine BENT NAIL with NUT-ON-A-STRING to create BENT-NAIL-ON-A-STRING. Walk left to The Castle Gate.
THE CASTLE GATE
You see King Brandon and Kallak, still in mouse-form, behind a gate that’s keeping them trapped inside the castle. Talk to them if you like. When you’re ready, walk down to The Bluff.
THE BLUFF
Go left to The Crossroads.
THE CROSSROADS
Pick up FIREWOOD LOG. You should have 2 FIREWOOD LOGS at this point. Go right, back to The Bluff.
THE BLUFF
Go down to Outskirts Of Town.
OUTSKIRTS OF TOWN
Use BROKEN FLASK on the yellow flowers to get a MONKEY JUMPER FLOWER. Pick up the BROKEN FLASK again. Walk right 2 screens to City Limits.
CITY LIMITS
Use BROKEN FLASK on the yellow flowers to get a MONKEY JUMPER FLOWER. You should have 2 FLOWERS at this point. Pick up BROKEN FLASK again. Walk down to The Arena.
THE ARENA
Head left 3 screens to The Crossroads.
THE CROSSROADS
Walk up to The Cemetery.
THE CEMETERY
Place both JUMPER MONKEY FLOWERS on the grave, to awaken Queen Katherine. Talk to her a few times, and invite her to your trial. Now go right 2 screens to The Bluff.
THE BLUFF
Go down to Outskirts Of Town.
OUTSKIRTS OF TOWN
Walk right 2 screens to City Limits.
CITY LIMITS
Go left to Downtown Kyrandia.
DOWNTOWN KYRANDIA
Enter The Toy Factory.
THE TOY FACTORY
Look at the Toy Machine, and make sure that the left lever is up, and the right lever is down. Click on the huge red book, and see blueprint for ROCKING HORSE floating around. Throw FIREWOOD LOG into the toy machine, then press green button on the right. Pick up the ROCKING HORSE. Now set both levers to up. Click on the huge red book, and see blueprint for TOY SOLDIER floating around. Throw FIREWOOD LOG into the toy machine, then press green button on the right. Pick up TOY SOLDIER. Now leave the factory.
DOWNTOWN KYRANDIA
Walk right to City Limits.
CITY LIMITS
Go down to The Arena.
THE ARENA
Walk left to Outskirts Of Town.
OUTSKIRTS OF TOWN
Go up through the gate, into Ex-Baths.
EX-BATHS
Hmm, the old Public Baths have been turned into a Pawn Shop. Enter the Pawn Shop.
HERMAN’S PAWN SHOP
SAVE YOUR GAME HERE. Talk to Herman, and ask what he’s buying and what he’s selling. If he’s selling the dagger, leave the shop, then return. Do not buy the dagger! When he offers you the CRUTCH, give him a GEM, then take the CRUTCH. Now ask him what he’s buying. If he’s not buying anything you’re carrying, leave the shop, then return. The aim is to sell him 3 items to get 3 SESAME SEEDS. When you have those items, leave the shop.
EX-BATHS
Walk left to Outskirts Of Town.
OUTSKIRTS OF TOWN
Go left 2 screens to The Crossroads.
THE CROSSROADS
Head down to The Dock.
THE DOCK
SAVE YOUR GAME HERE. Stand on the grass knoll at the lower right, and look at the water to see that it’s shallow. Use your BENT-NAIL-ON-A-STICK in the water, and you get an EEL. Repeat this, so you have 2 EELS. Now combine both EELS with 2 of the SESAME SEEDS, to create 2 FERTILISED SEEDS. Make sure you keep one SESAME SEED unfertilised, since you’ll need it later. Now use EMPTY FLASK with the water to get FLASK OF WATER. Combine FLASK OF WATER with FERTILISED SEEDS to create LARGE SPROUT. Repeat this, so you have 2 LARGE SPROUTS. Now use BENT-NAIL-ON-A-STICK in the water, and pick up another EEL. Head right 2 screens to The Bluff.
THE BLUFF
Go up to The Castle Gate.
THE CASTLE GATE
Pick up CHEESE-MAKER that you left here earlier. Walk right to The Dump.
THE DUMP
Search the dump for another EMPTY FLASK. Now walk left, back to The Castle Gate.
THE CASTLE GATE
Walk down to The Bluff.
THE BLUFF
Walk down to Outskirts Of Town.
OUTSKIRTS OF TOWN
Head right 2 screens to City Limits.
CITY LIMITS
Enter The Dairy.
THE DAIRY
SAVE YOUR GAME HERE. Throw 2 LARGE SPROUTS into the hopper on the left. The cows race in, eager to get the sprouts. This results in the cream machine above your getting filled. Use NAIL with the cream machine above you to burst a hole in it. Now fill up your EMPTY FLASK with cream, so you have a FLASK OF CREAM. Now leave the dairy.
CITY LIMITS
Walk left to Downtown Kyrandia.
DOWNTOWN KYRANDIA
Enter the middle building at the top of the screen, which is the Fish Cream Parlour.
FISH CREAM PARLOUR
SAVE YOUR GAME HERE. Talk to the Merchant, who will ask you for some cheese. Use CHEESE-MAKER on yourself. Pick up the CHEESE, and give it to the merchant. Talk to the merchant again, and ask him to make you some sandwiches. Unfortunately, the machine is broken. The machine he’s talking about, is the huge, toppled-over fish structure behind him. Use the CRUTCH to repair the machine. Talk to him again, and ask him to make you some sandwiches. This time, he’s out of ingredients. Throw EEL, SESAME SEED, and CREAM into the machine’s hopper, and he’ll make you a FISH CREAM SANDWICH. Pick up FISH CREAM SANDWICH, then leave the parlour.
DOWNTOWN KYRANDIA
Enter the Toy Factory.
THE TOY FACTORY
Head up through door in the back wall, into your apartment.
MALCOLM’S APARTMENT
Search under your bed for the CRUMPLED PORTRAIT of King William. Now leave your apartment.
THE TOY FACTORY
Jump down through hole in the floor, down into The Cellar.
THE CELLAR
Go through door at top of the stairs, into The Old Town Hall.
THE OLD TOWN HALL
Talk to The Voice Of Reason statue a few times. Use CRUMPLED PORTRAIT of King William with the magic cabinet on the left, and watch the scene as King William confirms your innocence. Talk to The Voice Of Reason statue again, and give him FISH CREAM SANDWICH. He’ll teleport you to the Fish Cream Parlour, where all the Kyrandians are assembled.
FISH CREAM PARLOUR
Use CRUMPLED PORTRAIT of King William with the magic cabinet on the left. Again, watch the scene as King William confirms your innocence.
Now sit back and enjoy the ending. Congratulations on completing the game.
Don’t forget to watch the End Credits - very amusing!
The End.
Credit
This Walkthrough was written by Freaky Hobbit.